
"I'm deeply skilled but I work alone. Nobody knows what I'm good at."
- Invisible to colleagues
- Low sense of belonging
Needs
- Twins matching and interest discovery

Visuals adapted to protect BT's IP.
These three criteria filtered every design decision. I chose Design for Behaviour Change (BJ Fogg's model and COM-B) as the method.
3 days · 4 departments
People cluster by team and rarely cross invisible floor boundaries.
12 participants · 30-minute intervals
Afternoon energy drops were universal, with no way to act on them together.
Scripted BT workplace moments
Under pressure, people default to avoidance, not collaboration.
3 sessions · card sorting · SCAMPER
Participants chose team-level visibility over individual monitoring.
Movement, hotspots, isolation zones
The most social moments happen at thresholds and corridors, not desks.
18 participants · 40 minutes
"I'd use it if my manager can't see it" came up in 14 of 18, unprompted.
14 academic papers
Delayed rewards break the feedback loop. Recognition must be immediate.
34 participants · correlation testing
Moving more and talking more were significantly correlated.
"I've worked next to the same person for a year. I still don't know what they're good at."
Social architectureCreate opt-in discovery."I know I should drink more water. Telling me I haven't done it doesn't help."
Data without contextTeam visibility, not personal surveillance."I'd use a health tracker at work, but only if my manager can't see it."
The visibility paradoxAggregate team data only."The office lighting is the same at 9am and 6pm. It doesn't help either."
Lighting and moodIoT-responsive lighting states."We got a pizza once, three months after the project. Nobody connected it to anything."
Reward timingImmediate, tangible team rewards."I've muted every notification on my phone. But I notice when my plant needs water."
Objects over notificationsEmbodied, ambient data objects.
"I'm deeply skilled but I work alone. Nobody knows what I'm good at."

"I'm in meetings all day. I know I should move more, but there's no time."

"I want my team to thrive, but I can't see how they're doing until something breaks."
| Concept | User impact ×3 | Feasibility ×2 | Ethical risk ×2(inverse) | Strategic fit ×1 | Score | Decision |
|---|---|---|---|---|---|---|
| IoT ambient lighting (BiT) | 5 | 4 | 5 | 5 | 38 | Built |
| Collaborative ambient screens | 5 | 4 | 5 | 4 | 37 | Built |
| Social matching app (Twins) | 5 | 3 | 4 | 5 | 34 | Built |
| Individual biometric dashboard | 4 | 3 | 2 | 3 | 25 | Dropped |
| Manager performance tracker | 3 | 4 | 1 | 2 | 21 | Dropped |
| Facial recognition mood detection | 3 | 3 | 1 | 2 | 19 | Rejected |

A room glowing in Collaborate mode creates curiosity. Social states became visible with no app and no notification.





The technology didn't change. The frame around it did.
Notification fatigue was universal. A desk object that changes colour communicates without demanding attention.
Shared screens show team aggregates only; personal data stays in the employee's app. Willingness to participate rose ~40% in prototype testing.
Twins was almost cut as too social. Research said silos come from not knowing what colleagues care about. 8 of 12 participants said they'd use it.
A unique object shaped by the team's own data. Immediate, tangible recognition that digital badges can't match.
Judges cited the research method and the systems thinking across touchpoints.
Team-only data raised willingness to participate in prototype testing.
Validated in prototype testing.
Research first, always. Constraints are design prompts. And the most important decisions are often about what not to build.